Basics

planex2d has a small set of geometry objects, each with clearly defined properties. Edges can be lines, circular arcs or full circles, or splines. Lines and circular edges use exact geometry.

A wire is one chain of edges, open or closed, that does not cross, overlap or branch. A figure eight, for example, consists of two wires, and so does a T. A face is one region bounded by an outer loop and any holes, with no overlapping regions, free edges or zero-length edges. A shape groups faces and wires that have been cut against each other, and faces that meet share their edges. A compound is a simple collection of objects.

Every wire, face and shape lies in a plane that can be positioned anywhere in 3D. Names, colors and mesh sizes travel with the geometry through Boolean operations and export. Geometry has no built-in unit. Lines and arcs are exact, and rounding matters only where two independent computations have to agree. See Objects in planex2d for an overview of the geometry model.

In this section

Objects

In space

Data

3D